Burrow Bop
Whack the moles, dodge the bombs.
- Input
- Tap / click
- Size
- 183 KB
- Length
- 1–3 min rounds
- Mobile
- Yes
Pick anything below and it starts in the page. Nothing here needs an account, a launcher, or more than nine megabytes of your bandwidth.
Whack the moles, dodge the bombs.
Football penalty shootout: shoot, curl and dive.
Pub darts against the CPU.
Pair cards that add up to 13 and bring the pyramid down.
Classic backgammon against the CPU or a friend.
Drop balls through the pegs into high-scoring slots.
Bounce higher and higher on springy platforms.
Get five stones in a row before your opponent does.
Grow one colour across the whole garden.
A neon pinball table with multiball.
Fit the falling blocks, clear the rows, chase the combos.
Swipe to bowl, curve the swipe to hook, chase strikes.
Mancala: sow the seeds, capture the pits, fill your store.
Thrust, drift and blast space rocks to pieces.
Hop across endless roads, rivers and railways.
Pour the colours until every tube holds just one.
Guess the hidden five-letter word in six tries.
Roll five dice, chase combos, fill the score card.
Match colours or symbols and empty your hand first.
The classic snake game, in a garden.
Relaxing jigsaw puzzles: 40 pictures, 9 to 49 pieces.
Push every crate onto its delivery spot.
Swipe through flying fruit, but leave the bombs alone!
Climb the ladders, dodge the snakes, race to 100!
Classic chess against a thinking CPU or a friend.
Clear three mountain peaks, one card higher or lower at a time.
Dodge, jump and slide down an endless sunset track.
Flick, swish, repeat. The hoop will not stay still for long!
Fast, frosty air hockey. Beat the CPU or a friend.
Draw lines, close boxes, claim the board.
Type fast. Save the city.
18 holes of tricky mini golf.
Crack the number clues to reveal a hidden picture.
Blast through alien waves and take down the mothership.
Peek, remember, and match every pair.
Weave the letters into every hidden word.
Jump, capture and crown your way across the board.
Hunt down the hidden enemy fleet before it finds yours.
Link the seeds, grow the garden, meet every goal.
Build towers along the road and hold the bastion for 20 waves.
Slide the tiles, merge the numbers, ride the tide to 2048.
Uncover the garden without waking the bees.
Fit the pieces, fill the lines, clear the stalls.
Turn the pipes and bring the spring water to every flower.
Outflank, flip and own the board — classic Reversi against the CPU or a friend.
Drop your lanterns and light four in a row.
Race all four pieces around the board and into the royal palace.
Bounce your comet, smash the bricks, catch the power-ups.
Flick the striker, sink your coins, claim the queen.
One tap. One block. How high can you build?
Classic Klondike solitaire under a warm sunrise — draw one for a relaxed game, draw three for the real thing.
Every card face up. Pure strategy, with smart auto-moves to the foundations.
Spin full runs from King to Ace to clear the web — in one, two or four suits.
Match free tiles and clear the temple. Every deal can be solved.
Calm, clever Sudoku. Every puzzle has exactly one answer.
Light up every hidden word, one theme at a time.
Aim, bounce and pop your way through the bay.
Swap, match and harvest sparkling gems.
Turn-based tank duel on hills that blow apart. Play the CPU or a friend.
8-ball pool against the computer or a friend — sink your group, then the 8.
Two pictures, a few sneaky differences — how sharp are your eyes?
Run, jump and bounce across endless sky courses.
Tap an arrow. If every cell between it and the edge is empty, it flies off. Clear the board, five hundred times over.
A 16-bit single-screen maze battler — fight AI tanks with pathfinding and line-of-sight, or grab a friend for local two-player.
One paddle, one CPU or a friend on the same keyboard, first to 11. The ball speeds up on every hit and takes the colour of whoever hit it last.
A digital take on the handheld water ring-toss toy — chuff air jets to drift rings onto the rods before the tank runs still.
Ten yards, ten shifts, one forklift. Load the good crates, dodge the barrels, fill the trucks before the quota runs out.
A plastic handheld rendered entirely in CSS — bezel, screws, glare and all — wrapped around a 21×21 dot-matrix screen.
Venture forth into an enchanted realm. Pollinate ancient blooms, evade lurking predators, and awaken mystical powers.
Draw the whole route before Wisp takes a single step, then watch your plan either sing or fall apart.
Bend colour through mirrors, splitters and prisms until every target burns the right shade.
Drift a hover-bike through a grid city that is actively collapsing behind you.
Grow a signal through dead circuitry before the static reaches the core.
Strip derelict freighters for scrap. Something else is already aboard.
A colony that keeps building while the tab is in the background.
One button. Forty-five seconds. A leaderboard measured in milliseconds.
Nine floors. Nine keys. You only ever get to keep one of them.